Showing posts with label xbox one. Show all posts
Showing posts with label xbox one. Show all posts

Monster Hunter World: here are ten new features that fans will want to know about

Monster Hunter World is looking huge, and the more we find out about it, the more excited we are. Our own Alex Donaldson recently went hands-on with the next Monster Hunter game and came back very impressed, and everything we’ve seen suggests that it will be great. Now, we have a new video from our friend Arekkz about some of the game’s features that players might not be aware of. He breaks down ten ‘amazing new features’ that the game touts, which we’ve rounded up below the video.


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The features outlined are:

1. Bounties and investigations: Every quest can now be done either solo or with friends, and will scale depending on how many players are in there. Where once there was filler quests, there are now bounties – instead of needing to go and kill 20 small monsters, for instance, you can just meet that condition while out in the world doing more exciting things. You can carry six bounties at a time. Investigations are optional hunting quests that hand out additional items, which are also new for World. This means that there should be less time spent grinding away at uninteresting objectives.

2. A clear key quest line: You’re now given a much clearer idea of which quests are essential and what you need to do to progress, thanks to the ‘assigned quest’ list, in Monster Hunter World. It’s now easier to figure out what you need to do next to progress the plot forward.

3. Daily bonuses: Each day when you log in you can get a bonus item and voucher just for opening the game. Solid! These probably won’t be huge rewards, but they’re a nice incentive to jump in daily.

4. Research levels: The scout flies you bring with you to track monsters level up as you examine things in the world. Eventually they’ll level up to a point where they can simply tell you where a monster in on the map without you needing to look for clues. You’ll also learn more about monsters each time you hunt them, eventually learning their weak points.

5. House and pets: You will gain access to different houses as you progress this time. You can also get house pets – catch a spider in your net, for instance, and it will be your buddy in the new home you potentially just bought. Cool.

6. The Training Room: There’s now a room…for training. It’s actually very good – plenty of targets to hit, vines to climb, walls to run up, and lots of different tools for testing different scenarios. Arekkz says it’s very helpful and that they’ve ‘thought of everything’. It’s a great place to learn how to use weapons.

7. Squads: Basically Monster Hunter now has guilds/clans, which give you access to member-only online sessions and squad icons.

8. Arm wrestling is back! In the lobby you can start arm wrestling other players at one of the barrels. A lovely little way to pass the time.

9. Weapon and gear previews: You can now try on a whole set of armour before buying, and get an idea of how it will look before you buy. You don’t have to buy a full set of armour only to find that it looks ugly together now.

10. The Wish List: When you mark that you need something for crafty with your Smithy, the game will start tracking it and let you know when you collect the objects you need. Very handy, and saves you from needing to obsessively check yourself. It sounds like the game is generally better at tracking your progress in its many forms now.

Sounds good, right? Monster Hunter World releases January 26 for PS4, PC, and Xbox One.

Destiny 2: Curse Of Osiris DLC Release Date

The anticipated announcement of the first Destiny 2 expansion was made Monday during Sony’s PlayStation presentation at Paris Games Week 2017. The Curse of Osiris will extend the story from the base PlayStation 4, Xbox One, and PC shooter with plenty of new content as well as some promised improvements from the Bungie Live Team.

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Destiny 2: Curse of Osiris will launch Tuesday, December 5 globally on all three platforms. The exact launch time has not been announced yet, but community manager David “Deej” Dague explained via Twitter that everyone will start playing at the same time. An Osiris-themed expansion for Destiny 2 was anticipated ever since Bungie first revealed the $35 Expansion Pass graphic with the Osiris banner on it. The DLC takes place after the game’s main campaign and sends players to Mercury to find “the most powerful Warlock to have ever lived,” Osiris.

Guardians who have completed the Adventures and other activities in Destiny 2 have likely already heard the hints at Osiris and the Vex. Ikora and the Vanguard want his help in figuring out how to fight the Vex but are not entirely sure they can trust the ancient Warlock either. New content coming to Destiny 2 with the Curse of Osiris includes a new destination on the planet Mercury. Players have only previously visited the planet via the Crucible but will now explore more of the planet in locations like the Infinite Forest and the Lighthouse social space. Owners of the DLC should also expect new missions, new strikes, new free roam activities, and “new raid content,” which presumably means a new raid, but we’ve reached out to Bungie for confirmation. There is also mention of a new world quest to complete “and more,” with the “more” likely being new multiplayer maps, armor, weapons, mods, shaders, and other gear. Some of that can be seen in the new trailer with a hint at the return of the Jade Rabbit and the Telesto.


The release of Curse of Osiris will coincide with the launch of Destiny 2 Season 2. This is when all Clan progress will be reset and new content will be introduced to Eververse along with events like Iron Banner and Faction Rallies. It will also introduce the holiday-themed Dawning Event that introduces ice hockey and snowball fights to existing social spaces. As previously covered, the Bungie Live Team has taken over Destiny 2 and is now addressing the many complaints from players about the endgame and other game features. The improvements will start this week with changes to spawn points in the Crucible along with how different game types are scored. The improvements will continue with updates to rewards across almost every activity in the game, the mod economy, exotics, emotes, and eventually the addition of private matches. There is not an exact timeline on when these improvements will arrive but expect the bulk of them to hit with via an update around the time of the Curse of Osiris DLC and the second season of Destiny 2.

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